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THE MAKING OF ~fS /I1Ah'~~Y //Y: A Conversation With Steve Cartwright And Sam Nelson by Charlotte Taylor Skeel n the ...

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THE MAKING OF

~fS /I1Ah'~~Y //Y:

A Conversation With Steve Cartwright And Sam Nelson by Charlotte Taylor Skeel

n the summer of 1990, the world of entertainment soft~

ware was introduced to Les ManleyTM. A naive yet forth~ right employee of a Manhattan television station, Les mustered up enough courage to embark on a Search for The King"' , the world's greatest and most elusive musical entertainer. Those of you with the

disappearances. Armed only

chutzpah to help Les Man ley

with ch arisma, technical training

complete his adventure know

and his signature bow-tie, Les must travel to the nation's mo-s-t --~

~------------------------~-that he triumphed.

Les actually

found The King. He also won

talked-about community and

sole proprietorship of the

find Helmut without falling

telev ision station from owners

victim to the temptations of the

who once barely acknowledged

Southern California lifestyle. Packed fu ll of special effects,

his ex istence. N ow Les is about

to

take up

rea l actors and models, and

a completely new adventure.

driven by a completely new

Still living in N ew York City,

interface, Lost in L.A . promises

he's been invited

to

to

Southern

amuse and challenge adven -

California by h is old fr iend from

turers for hours. According to

Search for The King, Helmut Bean".

Steve Cartwright, who continues

You may recall that Helmut is

his role as designer at the helm

the World's Smallest Man. Once

of the largest development team

a freak act in a circus, h e's now

ever assembled on a single

an ultra-famous Hollywood stunt

project at A ccolade, "Lost in L.A.

double working on money-saving,

is the closest we've come to

miniaturized sets.

making a movie. We've man-

Tragically, before Les can get

to

the left coast, Helmut

aged

to

Steve Cartwright , designer of "Lost in L.A:'

poke fun at the whole

L.A. lifestyle, from lifeguards and

becomes the latest victim in a

beach bunnies

string of mysterious celebrity

talent agents."

to

celebrities and

"Lost in L.A . is the closest Accolade has come to making a movie:'

Real People

I

ndeed, it's the cast of

Ironically, the discovery of

Cartwright, Nelson, and the rest

characters that ultimately

the Les Manley character turned

of the development team, it felt

sets Lost in L.A. apart. All

out to be as quirky as Les himself.

very much like producing a movie.

major characters in the game are

An Accolade employee spotted

"More than 25

played by real people. According

Johnny Orason in a bar in North-

actors as well

to Sam Nelson, senior producer on

ern California. Noticing Orason's

as producers,

the project, sketches were drawn

uncanny resemblance to the

programmers, a

and personality profiles were

illustration of Les Manley on the

profeSSional

created for each character. Then

package of Search for The King, the

screenwriter,

professional actors and models

employee convinced him to

matte artists,

were painstakingly auditioned and

audition for the part. Orason, a

musicians,

cast for their parts.

UPS delivery man and a baseball

cameramen ,

umpire, never dreamed he'd be

and lighting

and looked hard for people whose

wrestling with two gorgeous oiled

technicians

facial and physical expressions

women in a graphic adventure.

worked on this

could capture the personalities of

"I've done things that were less

project," said

our ch aracters," said N elson, who

fun," he admits.

Nelson. "It's

"We went to talent agencies

points in particular to photographs

Even staring at gorgeous

of Tracy Kibort and Allyson Beaulieu,

bikini-clad bodies all day becomes

most ambitious

the two models cast to play the

a business after awhile. "Not that

project we've

parts of LaFonda Turner'" and

we hated it, but to videotape all

engaged in

Maladonml': "Of course, we also

the models took from three to four

here at

looked for sex appeal. Some of our

months," sa id Nelson. "Some-

Accolade ."

cast have appeared in Playboy®, or

times it would take all day just to

have held such titles as Miss Legs

get one shot." The videotaping

H awaii, Miss Body Beautiful

included studio sess ions as well as

International and Miss Maui Sun:'

several on- location shoots. For

Both painstaking auditions and quirky luck led the makers of Lost in L.A. to (from left) Tracy Kibort, Johnny Orason and Allyson Beaulieu, who play characters LaFonda Turner, Les Manley and Maladonna, respectively .

A lighting technician gives a final /1il) to

Maladonna's (Allyson Beaulieu's) ponytail for a studio session.

certainly the

Producer Sam Nelson helps direct the filming of characrers "Oisty & Misty" for the Venice Beach sequence. Each live shoot had to be mericulously sraged to march background paintings.

One of the project's graphic artists, Matt Davison, gives a weapons lesson to Lost in L.A.'s art director Justin Chin, who donned

special make-up for his role.

"Some of our cast have appeared in Playboy, or have held such titles as Miss Legs Hawaii , Miss Body Beautiful International and Miss Maui Sun:'

Is It Real ... Or Illusion?

T

he decision to use real

Smm videotape. Chin then

people rather than

devised an exclusive method for

illustrated characters

integrating digitized frames of

in the game was an easy choice.

video with matte paintings

Cartwright contends consumers

handpainted in oils.

tend to prefer digitized photos over illustrated characters. "We

"I t' s very difficult, if not impossible, to tell where the live video ends and the illustrations begin~'

"Justin's activities on this project were more akin to a

found we could take a beautifully

cinematographer," says

rendered, very detailed illustration

Cartwright. "The results are

and put it next to a digitized

spectacular. The digitization is

photograph. More often than not

clear and detailed, and it's very

people will select the digitized

difficult, if not impossible, to tell

photo, even if

where the live video ends and the

it's fuzzy and

illustrations begin."

dark. The photo is more realistic, more convincing. Peop le want

Creating screens for Lost in L. A . was a threestep process. First , an artist hand/Jainted a background, using oils on canvas.

Next, live actors were shot in 8mm videotape, then individuaL frames digitized. Here, Les (Johnn)' Orason! is filmed "at the computer."

realism in their

ven with great graphics,

games."

any designer knows you

But the

don't h ave a great game

team also

without a gripping storyline and

decided that

tireless gameplay. "We've worked

"fuzzy and

very hard to create a story that

dark" photo

draws the player into the game,"

digitization

stressed Cartwright. With a

would not be

writing team that included a

acceptable for

published author of fiction and a

Lost in L.A.

screenwriter, the team made

After testing

certain that every move Les

and the computer will give you

several

Manley makes has some relation

choices appropriate to that

alternatives,

to the central storyline. "None of

object," says Cartwright. Neither

Justin Chin,

the puzzles are illogical, none of

the richness nor challenge of the

Accolade's art

the clues are arbitrary," explained

game is sacrificed in any way.

director on the

Cartwright.

"The game lets the player select

project,

Finally , the two images were in tegrated by Accolade artists to create a seamless marriage of art and life.

The Challenge Is In The Game, Not In The Interface

With lessons learned from the

"Lost in L.A. 's" new point & click interface alleviates frustration without sacrificing richness of gameplay.

from a number of obvious choices

decided to

original user interface used in

via text windows, but it will not

shoot the

Search for The King, and from

plot your strategy, and it will not

actors using

consumer feedback about other

make your decisions for you.

graphic adventures on the market,

What it does do is alleviate the

an entirely new, simple point-and-

frustration of knowing what

click interface was developed.

to do, but not knowing how to

"You select anything on screen,

communicate it."

The Start Of Something Big

T

he making of Lost in

Though more is better, it

L.A. has resulted in

means it takes more people and

a beautifully "photo-

more singu lar expertise in key

graphed" game and a gripping

areas. "The days of the one-person

piece of entertainment for fans

game are over, and these hugely

of graphic adventures. But even

collaborative efforts, as we have

more so, it signals the onset of a

experienced with Lost in L.A.,

trend that is just now beginning

are resulting in computer games

to make its way into computer

like we've never seen before,"

game studios. As personal

concluded C artwright. "The

computers become more power-

future of computer games is in

ful, game manufacturers are given

enormous quantities of realistic

"The future of computer games is in enormous quantities of realistic graphics, sounds and music ultimately resulting in much more cinematic experiences ."

the capability to create more

graphics, sounds and music

sophisticated games. And as

ultimately resulting in much

computer gamers become more

more cinematic experiences. As

Charlotte Taylor Skeel is

sophisticated, they in tum, want

computer games get bigger, their

Corporate Communications

games that offer more and better

credits will begin to resemble the

Manager at Accolade, Inc.

everything.

credits for a motion picture."

and a l)rofessional writer.

ACC' )lA[)['. The best in entertainment software.'·

550 S. Winchester Blvd. , San Jose, CA 95128

Les Manley, Helmut Bean , Search for The King, LaFondl.1 Turner, Maladonna rmd Les Manley in Lost in LA. flrC trade marks of Accolnde , Inc. Playboy is a registered trademark of Playboy Enterprises, Inc. © 199 1,1 992 Accolade, Inc.

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